Index
The Chip
NVIDIA's Curse: Memory Bandwidth
The Card, Cost, NSR & T&L
Digital Vibrance Control
TwinView
Drivers
The Test
Quake III Arena demo001.dm3 - Athlon 750
Quake III Arena demo001.dm3 - Athlon 750 (HiRes)
Quake III Arena demo001.dm3 - Pentium III 550E
Quake III Arena demo001.dm3 - Pentium III 550E (HiRes)
Quake III Arena quaver.dm3 - Athlon 750
Quake III Arena quaver.dm3 - Athlon 750 (HiRes)
Quake III Arena quaver.dm3 - Pentium III 550E
Quake III Arena quaver.dm3 - Pentium III 550E (HiRes)
UnrealTournament Performance
UnrealTournament - Athlon 750
UnrealTournament - Pentium III 550E
Professional OpenGL Performance
Final Words
The Test
Windows
98 SE Test System
Hardware
CPU(s)
Intel
Pentium III 550E
AMD Athlon 750
Motherboard(s)
AOpen AX6BC Pro Gold
AOpen AK72
Memory
128MB
PC133 Corsair SDRAM
128MB
PC133 Corsair SDRAM
Hard
Drive
IBM
Deskstar DPTA-372050 20.5GB 7200 RPM Ultra ATA 66
CDROM
Phillips
48X
Video
Card(s)
3dfx
Voodoo5 5500 AGP 64MB
3dfx Voodoo5 4500 AGP 32MB
3dfx Voodoo3 3000 AGP 16MB
ATI
Rage 128 Pro 32MB
ATI
Rage Fury MAXX 64MB
Matrox Millennium G400MAX 32MB (would not run on Athlon platform)
NVIDIA GeForce 2 MX 32MB SDR (default clock 175/166)
NVIDIA GeForce 2 GTS 32MB DDR (default clock - 200/166 DDR)
NVIDIA GeForce 256 64MB DDR (default clock - 120/150 DDR)
NVIDIA GeForce 256 32MB DDR (default clock - 120/150 DDR)
NVIDIA GeForce 256 32MB SDR (default clock - 120/166)
NVIDIA Riva TNT2
Ultra 32MB (default clock - 150/183)
S3
Diamond Viper II 32MB
Ethernet
Linksys LNE100TX 100Mbit PCI
Ethernet Adapter
Software
Operating System
Windows 98 SE
Video
Drivers
3dfx
Voodoo5 5500 AGP 64MB - final drivers v1.00.01
3dfx Voodoo5 4500 AGP 32MB - final drivers v1.00.01
3dfx Voodoo3 3000 AGP 16MB - final
drivers v1.04.07
ATI
Rage 128 Pro 32MB - 6.33CD21
ATI
Rage Fury MAXX 64MB - A6.40CD06
Matrox Millennium G400MAX 32MB - 6.00.010 Beta
NVIDIA
GeForce2 MX 32MB SDR - Detonator 5.30
NVIDIA GeForce2 GTS 32MB DDR - Detonator
5.30
NVIDIA GeForce 256 64MB DDR - Detonator
5.30
NVIDIA GeForce 256 32MB DDR - Detonator
5.30
NVIDIA GeForce 256 32MB SDR - Detonator
5.30
NVIDIA Riva TNT2
Ultra 32MB - Detonator 5.30
S3
Diamond Viper II 32MB - 4.12.01.9006-9.51.01
Benchmarking Applications
Gaming
GT
Interactive Unreal Tournament 4.04 AnandTech.dem
idSoftware Quake III Arena demo001.dm3
idSoftware Quake III Arena quaver.dm3
Drivers
Quake III Arena demo001.dm3 - Athlon 750
Index
The Chip
NVIDIA's Curse: Memory Bandwidth
The Card, Cost, NSR & T&L
Digital Vibrance Control
TwinView
Drivers
The Test
Quake III Arena demo001.dm3 - Athlon 750
Quake III Arena demo001.dm3 - Athlon 750 (HiRes)
Quake III Arena demo001.dm3 - Pentium III 550E
Quake III Arena demo001.dm3 - Pentium III 550E (HiRes)
Quake III Arena quaver.dm3 - Athlon 750
Quake III Arena quaver.dm3 - Athlon 750 (HiRes)
Quake III Arena quaver.dm3 - Pentium III 550E
Quake III Arena quaver.dm3 - Pentium III 550E (HiRes)
UnrealTournament Performance
UnrealTournament - Athlon 750
UnrealTournament - Pentium III 550E
Professional OpenGL Performance
Final Words
3 Comments
View All Comments
Dr AB - Friday, May 8, 2020 - link
So 20 years laters I can say it is analogous to MAX-Q cards that we see today? Seems same logic behind it.Dr AB - Friday, May 8, 2020 - link
*laterOtritus - Friday, October 2, 2020 - link
The logic behind MAX-Q is severely reduce clock speeds and voltage to reduce power consumption. This is analogous to entry-level gpus such as tu117 in the gtx 1650. Cut down the hardware to reduce cost and power consumption, and have slightly lower clocks to hit tdp targets.