At 1024 x 768 the performance of most of the cards fall within a few percent of one another proving that UnrealTournament doesn't need the fastest graphics cards in order to perform well.
As fill rate becomes more important the GeForce2 GTS and Voodoo5 5500 make themselves noticed at the top of the chart while the GeForce2 MX is the last of the good performers followed by the Viper II which isn't exactly performing as well as it should be.
At 1600 x 1200 x 16 the GeForce2 MX falls behind the GeForce SDR which shouldn't happen since the GeForce2 MX has the higher fill rate. The performance standings are pretty much as expected however.
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Dr AB - Friday, May 8, 2020 - link
So 20 years laters I can say it is analogous to MAX-Q cards that we see today? Seems same logic behind it.Dr AB - Friday, May 8, 2020 - link
*laterOtritus - Friday, October 2, 2020 - link
The logic behind MAX-Q is severely reduce clock speeds and voltage to reduce power consumption. This is analogous to entry-level gpus such as tu117 in the gtx 1650. Cut down the hardware to reduce cost and power consumption, and have slightly lower clocks to hit tdp targets.