NVIDIA GeForce2 MX

by Anand Lal Shimpi on June 28, 2000 9:30 AM EST

A combination of solid drivers and T&L give the GeForce2 MX such high scores at 640 x 480 before any memory bandwidth limitations can kick in.

At 800 x 600 the 16-bit scores aren't affected much at all but you can see that the GeForce2 MX is dying for more memory bandwidth as its 32-bit performance drops from 91 fps down to 70 fps to put it around the performance of an old GeForce SDR.

Once again, in 16-bit color mode the GeForce2 MX is performing with the best of them, just 0.4 fps slower than the Voodoo5 5500. However, switching to 32-bit color drops performance significantly as it is limited by its lack of significant memory bandwidth putting it on par with the GeForce SDR. For $119 however, 75 fps at 1024 x 768 x 16 and 44 fps at 1024 x 768 x 32 isn't anything to complain about.

Quake III Arena demo001.dm3 - Athlon 750 (HiRes) Quake III Arena demo001.dm3 - Pentium III 550E (HiRes)
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  • Dr AB - Friday, May 8, 2020 - link

    So 20 years laters I can say it is analogous to MAX-Q cards that we see today? Seems same logic behind it.
  • Dr AB - Friday, May 8, 2020 - link

    *later
  • Otritus - Friday, October 2, 2020 - link

    The logic behind MAX-Q is severely reduce clock speeds and voltage to reduce power consumption. This is analogous to entry-level gpus such as tu117 in the gtx 1650. Cut down the hardware to reduce cost and power consumption, and have slightly lower clocks to hit tdp targets.

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