Power Consumption

As always I ran the Xbox One through a series of power consumption tests. I’ve described the tests below:

Off - Console is completely off, standby mode is disabled
Standby - Console is asleep, can be woken up by voice commands (if supported). Background updating is allowed in this mode.
Idle - Ethernet connected, no disc in drive, system idling at dashboard.
Load (BF4) - Ethernet connected, Battlefield 4 disc in drive, running Battlefield 4, stationary in test scene.
Load (BD Playback) - Ethernet connected, Blu-ray disc in drive, average power across Inception test scene.
CPU Load - SunSpider - Ethernet connected, no disc in drive, running SunSpider 1.0.2 in web browser.
CPU Load - Kraken - Ethernet connected, no disc in drive, running Kraken 1.1 in web browser

Power Consumption Comparison
Total System Power Off Standby Idle Load (BF4) Load (BD Playback)
Microsoft Xbox 360 Slim 0.6W - 70.4W 90.4W (RDR) -
Microsoft Xbox One 0.22W 15.3W 69.7W 119.0W 79.9W
Sony PlayStation 4 0.45W 8.59W 88.9W 139.8W 98.0W

When I first saw the PS4’s idle numbers I was shocked. 80 watts is what our IVB-E GPU testbed idles at, and that’s with a massive 6-core CPU and a Titan GPU. Similarly, my Haswell + Titan CPU testbed has a lower idle power than that. The Xbox One’s numbers are a little better at 69W, but still 50 - 80% higher than I was otherwise expecting.

Standby power is also surprisingly high for the Xbox One. Granted in this mode you can turn on the entire console by saying Xbox On, but always-on voice recognition is also something Motorola deployed on the Moto X and did so in a far lower power budget.

The only good news on the power front is really what happens when the console is completely off. I’m happy to report that I measured between 0.22 and 0.45W of draw while off, far less than previous Xbox 360s.

Power under load is pretty much as expected. In general the Xbox One appears to draw ~120W under max load, which isn’t much at all. I’m actually surprised by the delta between idle power and loaded GPU power (~50W). In this case I’m wondering if Microsoft is doing much power gating of unused CPU cores and/or GPU resources. The same is true for Sony on the PS4. It’s entirely possible that AMD hasn’t offered the same hooks into power management that you’d see on a PC equipped with an APU.

Blu-ray playback power consumption is more reasonable on the Xbox One than on the PS4. In both cases though the numbers are much higher than I’d like them to be.

I threw in some browser based CPU benchmarks and power numbers as well. Both the Xbox One and PS4 ship with integrated web browsers. Neither experience is particularly well optimized for performance, but the PS4 definitely has the edge at least in javascript performance.

Power Consumption Comparison
Lower is Better SunSpider 1.0.2 (Performance) SunSpider 1.0.2 (Power) Kraken 1.1 (Performance) Kraken 1.1 (Power)
Microsoft Xbox One 2360.9 ms 72.4W 111892.5 ms 72.9W
Sony PlayStation 4 1027.4 ms 114.7W 22768.7 ms 114.5W

Power consumption while running these CPU workloads is interesting. The marginal increase in system power consumption while running both tests on the Xbox One indicates one of two things: we’re either only taxing 1 - 2 cores here and/or Microsoft isn’t power gating unused CPU cores. I suspect it’s the former, since IE on the Xbox technically falls under the Windows kernel’s jurisdiction and I don’t believe it has more than 1 - 2 cores allocated for its needs.

The PS4 on the other hand shows a far bigger increase in power consumption during these workloads. For one we’re talking about higher levels of performance, but it’s also possible that Sony is allowing apps access to more CPU cores.

There’s definitely room for improvement in driving down power consumption on both next-generation platforms. I don’t know that there’s huge motivation to do so outside of me complaining about it though. I would like to see idle power drop below 50W, standby power shouldn’t be anywhere near this high on either platform, and the same goes for power consumption while playing back a Blu-ray movie.

Image Quality - Xbox One vs. PlayStation 4 Final Words
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  • Da W - Wednesday, November 20, 2013 - link

    Snes-Genesis might be debatable, but not N64 vs PSone? On what planet you live on? PSone was crap. Only thing that made it what it become was the use of CD and Final Fantasy 7!
  • djboxbaba - Wednesday, November 20, 2013 - link

    Crap? PSone had the greatest game library in the history of consoles... what planet are you on?
  • kyuu - Wednesday, November 20, 2013 - link

    It's game library is irrelevant. They're talking about the hardware.
  • nikon133 - Wednesday, November 20, 2013 - link

    PS3 outsold X360 globally...
  • kyuu - Wednesday, November 20, 2013 - link

    Don't forget the Saturn and Dreamcast.
  • xgerrit - Thursday, November 21, 2013 - link

    The question is: Why? And the answer probably isn't "it failed because it was the best hardware."

    This is the first generation where social lock-in is going to affect purchase decisions right from the start... Most people will end up buying the console their friends have so they can do multiplayer. Since both consoles are going to sell out for the next few months the question this time around might be: Who can make them faster?
  • Kurge - Wednesday, November 20, 2013 - link

    Total rubbish. If you could mimic the controllers or use a third party identical controller and do a blind test most people would be unable to detect any graphical differences. Most of it is pixel peeping where you take snapshots and compare.

    It's all nonsense, either platform will play games that look roughly the same - Ryse is said to be probably the best _looking_ game on either platform, and it's a One game.

    Sorry - this line of thinking of yours is a fail. Game quality will depend on the developers, not slight differences in peak performance.

    This generation is less about hardware and more about software - and Microsoft is _miles_ ahead of Sony as a software company.
  • mikeisfly - Thursday, November 21, 2013 - link

    I wonder if you did a double blind test if anyone could pick the PS4 over the Xbox One. Maybe Anadtech should run that test. Hell add the Wii U in there too. I don't think people would like what they see. Humans eye is designed to see contract and frame-rate over resolution.
  • hoboville - Wednesday, November 20, 2013 - link

    Very interesting read, I wish I understood more about the importance of more CUs vs clock speed.
  • kallogan - Wednesday, November 20, 2013 - link

    those idling power consumption numbers are awful, especially when it's supposed to have low power jaguar cpus on board. Consoles are really pieces of junk.

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