Image Quality - Xbox One vs. PlayStation 4

This is the big one. We’ve already established that the PS4 has more GPU performance under the hood, but how does that delta manifest in games? My guess is we’re going to see two different situations. The first being what we have here today. For the most part I haven’t noticed huge differences in frame rate between Xbox One and PS4 versions of the same game, but I have noticed appreciable differences in resolution/AA. This could very well be the One’s ROP limitations coming into play. Quality per pixel seems roughly equivalent across consoles, the PS4 just has an easier time delivering more of those pixels.

The second situation could be one where an eager developer puts the PS4’s hardware to use and creates a game that doesn’t scale (exclusively) in resolution, but also in other aspects of image quality as well. My guess is the types of titles to fall into this second category will end up being PS4 exclusives (e.g. Uncharted 4) rather than something that’s cross-platform. There’s little motivation for a cross-platform developer to spend a substantial amount of time in optimizing for one console.

Call of Duty: Ghosts

Let’s start out with Call of Duty: Ghosts. Here I’m going to focus on two scenes: what we’ve been calling internally Let the Dog Drive, and the aliasing test. Once again I wasn’t able to completely normalize black levels across both consoles in Ghosts for some reason.

In motion both consoles look pretty good. You really start to see the PS4’s resolution/AA advantages at the very end of the sequence though (PS4 image sample, Xbox One image sample). The difference between these two obviously isn’t as great as from the 360 to Xbox One, but there is a definite resolution advantage to the PS4. It’s even more obvious if you look at our aliasing test:

Image quality otherwise looks comparable between the two consoles.

NBA 2K14

NBA 2K14 is one cross platform title where I swear I could sense slight frame rate differences between the two consoles (during high quality replays) but it’s not something I managed to capture on video. Once again we find ourselves in a situation where there is a difference in resolution and/or AA levels between the Xbox One and PS4 versions of the game.

Both versions look great. I’m not sure how much of this is the next-gen consoles since the last time I played an NBA 2K game was back when I was in college, but man have console basketball games significantly improved in their realism over the past decade. On a side note, NBA 2K14 does seem to make good use of the impulse triggers on the Xbox One’s controller.



Battlefield 4

I grabbed a couple of scenes from early on in Battlefield 4. Once again the differences here are almost entirely limited to the amount of aliasing in the scene as far as I can tell. The Xbox One version is definitely more distracting. In practice I notice the difference in resolution, but it’s never enough to force me to pick one platform over another. I’m personally more comfortable with the Xbox One’s controller than the PS4’s, which makes for an interesting set of tradeoffs.

Image Quality - Xbox 360 vs. Xbox One Power Consumption
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  • Da W - Wednesday, November 20, 2013 - link

    Snes-Genesis might be debatable, but not N64 vs PSone? On what planet you live on? PSone was crap. Only thing that made it what it become was the use of CD and Final Fantasy 7!
  • djboxbaba - Wednesday, November 20, 2013 - link

    Crap? PSone had the greatest game library in the history of consoles... what planet are you on?
  • kyuu - Wednesday, November 20, 2013 - link

    It's game library is irrelevant. They're talking about the hardware.
  • nikon133 - Wednesday, November 20, 2013 - link

    PS3 outsold X360 globally...
  • kyuu - Wednesday, November 20, 2013 - link

    Don't forget the Saturn and Dreamcast.
  • xgerrit - Thursday, November 21, 2013 - link

    The question is: Why? And the answer probably isn't "it failed because it was the best hardware."

    This is the first generation where social lock-in is going to affect purchase decisions right from the start... Most people will end up buying the console their friends have so they can do multiplayer. Since both consoles are going to sell out for the next few months the question this time around might be: Who can make them faster?
  • Kurge - Wednesday, November 20, 2013 - link

    Total rubbish. If you could mimic the controllers or use a third party identical controller and do a blind test most people would be unable to detect any graphical differences. Most of it is pixel peeping where you take snapshots and compare.

    It's all nonsense, either platform will play games that look roughly the same - Ryse is said to be probably the best _looking_ game on either platform, and it's a One game.

    Sorry - this line of thinking of yours is a fail. Game quality will depend on the developers, not slight differences in peak performance.

    This generation is less about hardware and more about software - and Microsoft is _miles_ ahead of Sony as a software company.
  • mikeisfly - Thursday, November 21, 2013 - link

    I wonder if you did a double blind test if anyone could pick the PS4 over the Xbox One. Maybe Anadtech should run that test. Hell add the Wii U in there too. I don't think people would like what they see. Humans eye is designed to see contract and frame-rate over resolution.
  • hoboville - Wednesday, November 20, 2013 - link

    Very interesting read, I wish I understood more about the importance of more CUs vs clock speed.
  • kallogan - Wednesday, November 20, 2013 - link

    those idling power consumption numbers are awful, especially when it's supposed to have low power jaguar cpus on board. Consoles are really pieces of junk.

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