Final Words

More so than last time, it seems like this next generation of console wars will boil down to a few key questions: exclusives, online, extra features and personal preference.

If there’s an exclusive IP that you will sink a ton of time into, the rest really doesn’t matter. For Microsoft that could be Halo, for Sony that could be Uncharted. I feel like Microsoft might have the stronger lineup out of the gate this generation, but that’s not saying much as neither platform appears to have anything that’s a must have at this point. I can’t help but wonder how different this launch would’ve been had there been a Halo 5 or Uncharted 4 (or Last of Us 2) available on day one.

The online story is going to take some time to flesh out. Microsoft held the clear advantage there last generation for online multiplayer, but Sony is intent on closing the gap this round. I’m going to say it’s still wait and see on this one as neither console is going to have enough users to make for a great online experience for a while to come.

In the extra features category, Microsoft is really hoping to win users over with things like their TV integration and Kinect. I couldn’t be further from the right demographic to talk about the former so I’m going to avoid saying much there. On the Kinect front, I know people who are interested in the Xbox One solely because of Kinect. I’m not one of those people but I can definitely see the appeal there. If Sony’s price tag didn’t nerf the PS3 last round, it’s entirely possible that Microsoft’s Kinect bundle and resulting price hike won’t do the same for the Xbox One this time.

Finally, there’s an element of personal preference in all of this. Look, feel, ecosystem, company loyalty all fall into this category. There are also things like controller preference that fit here as well. I can’t help much in this department.

If you’re looking at the Xbox One as a successor to the Xbox 360, I think you’ll be very pleased. It’s a much better console in every way and a long overdue upgrade.

It's interesting to me that the performance/image quality differences that exist between the Xbox One and PS4 ultimately boil down to a difference in memory interface rather than an interest in optimizing down silicon cost. In this case Microsoft has the bigger die, but the smaller GPU in order to accommodate enough eSRAM to offset the use of DDR3 memory.

If all you play are cross-platform games, then the PS4 will give you better looking titles at a lower console cost. For those of you that are particularly bothered by aliasing, the PS4 will definitely reduce (not eliminate) that. However I would argue that if all you play are cross-platform games then you might want to look into buying/building a PC instead. I’m also unsure about how much cross shopping actually happens between these two platforms. I can understand for first time gamers (e.g. parents buying the first console for their kids), but otherwise I feel like your friend group and prior experience is going to ultimately determine whether you end up with a Xbox One or PS4.

I need a Halo box, but I also like to play Uncharted. Unfortunately I don’t know that there’s a good recommendation one way or another, other than to wait for a bit. Being an early adopter of a next-gen console is rarely a fun thing. Literally all of my friends are on Xbox 360s or PS3s, meaning online multiplayer with people I know is pretty much out of the question for at least a year or so. The launch lineup for both platforms is reasonable but could be a lot better. Having just played Grand Theft Auto V and the Last of Us, I’m going to need more than CoD or NBA 2K14 to really draw me in to the Xbox One or PS4. This is how the story goes with any new console launch.

One thing is for sure - this generation was long overdue. I remember being at E3 in 2005 and wondering what the Xbox 360 and PS3 would do to the future of PC gaming given how well specced both systems were. This time around I’m less concerned. Everyone seems to have gone more conservative with GPU choices, even though the resulting APUs are anything but small. If anything the arrival of both consoles, targeted the way they are, is likely going to make things better industry wide. As both sell in good quantities we’ll see developers target a higher class of system, which will be good for everyone.

 

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  • nikon133 - Wednesday, November 20, 2013 - link

    Yes, you usually win war with weaker hardware, bundled with generally unwanted accessories, which pre-orders significantly worst than competitor, even on local US turf. /s

    Here in NZ, all chains I have checked have PS4 pre-sold until late January to mid-February. Coincidently, every shop tried to sell me XO instead. "We have plenty of those", they said.

    Great win for XO. They will own shop shelves in the next 2 - 3 months, at least ;)
  • douglord - Thursday, November 21, 2013 - link

    The weaker console almost always wins the war. Sega always had a hardware edge on Nintendo. Same with everything vs Gameboy. PS1 vs Dreamcast? Wii vs PS3 and 360. DS vs Vita.
  • xgerrit - Thursday, November 21, 2013 - link

    "The weaker console almost always wins the war." You're the first person I've seen suggest the Wii U is going to win this generation... interesting.
  • blitzninja - Saturday, November 23, 2013 - link

    He's going in the right direction but lacks the real reason why.

    You guys here on AnandTech need to realize that you live in your own little bubble and while you may know a lot about the consoles, the casual consumer market (which makes up most people) have different priorities. So why did Nintendo products beat it's competitors with the Wii while having horrible specs? The experience.

    Yes, there is a performance difference between the PS4 and the XO but what really matters is how the console feels and does what people want it to do. This is where the Wii comes in (the Wii U was a flop because they actually went backwards in this regard). Most of the console market is made up of casual gamers. Casual gamers like to invite their friends over and have a LAN party or party game, play with their family (this includes younger audiences), watch movies together and play music at times. The Wii dominated the market because of it's new control interface(s) that added the missing point to this market, it was extremely versatile and made playing it all that more fun than the other consoles.

    This is why Nintendo didn't really beef up the Wii U, they just added the extra power to allow for more advanced and precise gesture computation.

    So why isn't the Wii U dominating again? Well for starters, most people who have a Wii are satisfied with it and are not out to buy a new one, the Wii U doesn't add anything spectacular that would make the majority of it's target market want to upgrade.

    The reason the higher spec console ended up losing is because when the company developed the console, they focused their resources on the performance and as a result cut back on the usability and experience aspect. But that isn't necessarily the case, it all depends on what the focus experience of the console and how well polished that experience is.

    If Microsoft want's to win the war it needs to pander to the needs of the casual market, not to say it should copy Nintendo but it has another market. The all-in-one, that is to say make the XO a future PVR, set-top-box, media/streaming centre. Replace the HTPC with a low cost alternative. Most descent HTPCs fall into the $500-$700 market for those who want some light gaming too. The XO would absolutely destroy this market with the proper hardware and software support. Being a console for mid-high end gaming while still being a multimedia powerhouse that does a multitude of things. This includes the voice recognition, a killer feature if done right. If I could say "latest episode of the walking dead" or some other show and it worked, then gg Sony, you just got rolled.
  • ydeer - Thursday, November 21, 2013 - link

    "I'd say that, sad as it is, MS won that war. Their box will be perceived as "good enough"."

    This ranks very high on my list of "most hillarious console war comments 2014".
  • douglord - Thursday, November 21, 2013 - link

    The jump in TFlops gen to gen is usually 10x+. 50% more is not a big deal.
  • bill5 - Wednesday, November 20, 2013 - link

    btw, xone has a few spec advantages too, 9% more CPU speed, 7% more geometry setup, and 54% more peak gpu bandwidth.
  • Revdarian - Sunday, November 24, 2013 - link

    Actually, on digital foundry MS admitted that the useable GPU bandwidth in real world scenarios was of 140-150GB/s, while the developers of ps4 games have reported useable bandwidths of ~170GB/s.

    The 9% gpu is useful until you remember that you need to set aside power for Snap, and that you are running 3 OS's.
  • Da W - Wednesday, November 20, 2013 - link

    The best hardware has always lost the war. Genesis, N64, Xbox, PS3...
  • Death666Angel - Wednesday, November 20, 2013 - link

    Genesis wasn't superior to SNES neither was the N64 to the Playstaytion. Xbox and PS3 I agree.

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