Final Words

More so than last time, it seems like this next generation of console wars will boil down to a few key questions: exclusives, online, extra features and personal preference.

If there’s an exclusive IP that you will sink a ton of time into, the rest really doesn’t matter. For Microsoft that could be Halo, for Sony that could be Uncharted. I feel like Microsoft might have the stronger lineup out of the gate this generation, but that’s not saying much as neither platform appears to have anything that’s a must have at this point. I can’t help but wonder how different this launch would’ve been had there been a Halo 5 or Uncharted 4 (or Last of Us 2) available on day one.

The online story is going to take some time to flesh out. Microsoft held the clear advantage there last generation for online multiplayer, but Sony is intent on closing the gap this round. I’m going to say it’s still wait and see on this one as neither console is going to have enough users to make for a great online experience for a while to come.

In the extra features category, Microsoft is really hoping to win users over with things like their TV integration and Kinect. I couldn’t be further from the right demographic to talk about the former so I’m going to avoid saying much there. On the Kinect front, I know people who are interested in the Xbox One solely because of Kinect. I’m not one of those people but I can definitely see the appeal there. If Sony’s price tag didn’t nerf the PS3 last round, it’s entirely possible that Microsoft’s Kinect bundle and resulting price hike won’t do the same for the Xbox One this time.

Finally, there’s an element of personal preference in all of this. Look, feel, ecosystem, company loyalty all fall into this category. There are also things like controller preference that fit here as well. I can’t help much in this department.

If you’re looking at the Xbox One as a successor to the Xbox 360, I think you’ll be very pleased. It’s a much better console in every way and a long overdue upgrade.

It's interesting to me that the performance/image quality differences that exist between the Xbox One and PS4 ultimately boil down to a difference in memory interface rather than an interest in optimizing down silicon cost. In this case Microsoft has the bigger die, but the smaller GPU in order to accommodate enough eSRAM to offset the use of DDR3 memory.

If all you play are cross-platform games, then the PS4 will give you better looking titles at a lower console cost. For those of you that are particularly bothered by aliasing, the PS4 will definitely reduce (not eliminate) that. However I would argue that if all you play are cross-platform games then you might want to look into buying/building a PC instead. I’m also unsure about how much cross shopping actually happens between these two platforms. I can understand for first time gamers (e.g. parents buying the first console for their kids), but otherwise I feel like your friend group and prior experience is going to ultimately determine whether you end up with a Xbox One or PS4.

I need a Halo box, but I also like to play Uncharted. Unfortunately I don’t know that there’s a good recommendation one way or another, other than to wait for a bit. Being an early adopter of a next-gen console is rarely a fun thing. Literally all of my friends are on Xbox 360s or PS3s, meaning online multiplayer with people I know is pretty much out of the question for at least a year or so. The launch lineup for both platforms is reasonable but could be a lot better. Having just played Grand Theft Auto V and the Last of Us, I’m going to need more than CoD or NBA 2K14 to really draw me in to the Xbox One or PS4. This is how the story goes with any new console launch.

One thing is for sure - this generation was long overdue. I remember being at E3 in 2005 and wondering what the Xbox 360 and PS3 would do to the future of PC gaming given how well specced both systems were. This time around I’m less concerned. Everyone seems to have gone more conservative with GPU choices, even though the resulting APUs are anything but small. If anything the arrival of both consoles, targeted the way they are, is likely going to make things better industry wide. As both sell in good quantities we’ll see developers target a higher class of system, which will be good for everyone.

 

Power Consumption
Comments Locked

286 Comments

View All Comments

  • tipoo - Wednesday, November 20, 2013 - link

    http://www.conductunbecoming.ie/wp-content/uploads...
  • bill5 - Wednesday, November 20, 2013 - link

    there is a guy on neogaf with access to wii u official documentation that more or less confirms 160 shaders, even though it's never explicitly stated (for example it refers to 32 alu's, which would be vliw 5 in this case, meaning 160 shaders). combine that with the die evidence and it's clear. 8 tmu's, 8 rops also.

    some people will never accept it but there's no real doubt for me personally, it's 160.
  • tipoo - Wednesday, November 20, 2013 - link

    A 1:1 ROP to TMU ratio is quite strange. TMUs are usually double. Not doubling it is another weird limitation. Nintendo sure does have a lot of head scratchers in there.
  • djboxbaba - Wednesday, November 20, 2013 - link

    Wii U is almost decade old hardware packaged for today
  • tipoo - Thursday, November 21, 2013 - link

    The PowerPC 750 its based on is from the 1998 iMac G3 :P
    But I know, that's like saying the Core 2 is based on the Pentium 3.
  • dgingeri - Wednesday, November 20, 2013 - link

    For the first time since the Atari 2600, I actually want a particular console: the Xbox One. I don't even play console games. I want it for the voice control for the apps. I watch Hulu Plus and Netflix instead of TV, and this would make it easier to watch than using a Win7 PC like I do right now. It also uses less power than the PC I use right now. In addition, I would like to have the Skype app so I could talk to certain family members face to face, sort of, who are too far away for me to visit. The games don't attract me to the console so much as the other uses.
  • Hubb1e - Wednesday, November 20, 2013 - link

    I agree with you. The $500 price doesn't even scare me that much because my young girls and wife will probably like the casual kinect games.

    However, Microsoft has made a HUGE mistake with requiring a $60 yearly subscription. This isn't 2008 anymore. I can get a Roku streamer for $50 that will play netflix and Hulu for years to come. Kinect really appeals to the casual gamer and I'd get one myself for the steaming and the occasional console game session, but the $60 a year charge that can't be canceled easily (as I found on my 360) makes the XO a non-starter for me.
  • mikeisfly - Thursday, November 21, 2013 - link

    Hubb1e I hear you but how do they make up for the cost of the console? How much do you think a sensor like the Kinect 2 would cost on the PC? How do they continue to make money to make the network better so things like voice recognition get better and to make the investments to get the network closer to the end user to reduce latency? I'm willing to pay $60/year (one night out with the family at the movies/diner) to get a better experience.
  • Owls - Wednesday, November 20, 2013 - link

    Couldn't you get a $35 Chromecast dongle for your TV? Or does your TV not have a USB port? It just seems so odd shelling out $500 for watching TV. Heck, you could probably spend $500 and get a fairly decent smart TV with Skype, Hulu, Netflix, and Amazon Prime!
  • mikato - Monday, November 25, 2013 - link

    Seems like voice command is the only reason he can't do something like that, or just continue using his Win7 PC or an XBMC. I'm still leaning toward making a new APU based HTPC for XBMC myself.

Log in

Don't have an account? Sign up now