One thing that’s pretty clear from HTC’s history is that they know how to make some pretty great smartphone keyboards. The Touch Pro 2, the original Tilt/TyTN II, the old school T-Mobile MDA, etc. - they all have excellent keyboards, and the G2 is no exception. In fact, the G2’s slide-out keyboard is pretty similar in both look and feel to the Touch Pro 2 keyboard, and that’s not a bad thing. The keyboard has very tactile feel, positive feedback for key presses, good spacing and layout, and even some shortcut keys that can be programmed to launch apps. Coming off the iPhone’s admittedly great virtual keyboard, I had zero trouble adjusting to the G2’s keyboard. Simply slide it open, start typing. That’s it. (I will say that the spacing is awful if you’re playing Quake 3, since you can’t use three separate fingers for the WASD keys, but that’s a different story and a problem with smartphone gaming in general.)

I felt obligated to at least try the virtual keyboard, and I’m happy to report that it works pretty well. It’s the default Froyo keyboard, and it doesn’t look or feel too different from most other virtual keyboards. It’s there, it works, but given the excellent physical keyboard, why bother?

Display Brightness

Display Brightness

Display Contrast

The display is the same resolution and size as those as on the Nexus One, Desire, and Incredible - 3.7” 800 x 480 - but is based on a different technology, Super LCD TFT. After the Samsung AMOLED shortages over the summer, HTC seems to have migrated over to the more commonly available Sony S-LCD panels on all of its 3.7” devices. I’m a fan of 3.7” screens, they strike a nice balance between the somewhat cramped 3.5” iPhone and the massive 4” Vibrants and 4.3” EVO’s of the world. The contrast ratio of just over 800 is significantly higher than HTC’s previous LCD screens (EVO 4G and HD2), and is fairly competitive with the iPhone 4 and Droid X, though the Droid and Droid 2 IPS panels are far, far higher. Overall the screen looks pretty good, though the max brightness of 273 nits is fairly low by superphone standards. You’ll get more in-depth analysis on the display in the full review, but I’ll leave you with this: unless you’re coming off an iPhone 4 or you enjoy blinding yourself every time you look at your cellphone screen, you shouldn’t have too many complaints with the G2’s screen.

The camera is a 5MP unit with autofocus and an LED flash, and it does fairly good work. I was pretty impressed by the flash, finding it better than even the EVO’s blinding flash. The dedicated camera button is nice to have, but even nicer than that are the camera settings. Like I mentioned, I’m mostly used to the iPhone, so having any kind of option is pretty new. You can change the white balance and exposure to suit the lighting conditions, turn the flash on and off, and mess with the focus and zoom (up to 2.0x). As you can see from the sample shots, the G2 is pretty solid by smartphone standards. It won’t wow you like some of the iPhone 4 HDR photos will, and it definitely will not come close to replacing a real camera, but for quick snaps, the G2’s camera should be serviceable enough when the pictures are scaled down to web size.

The video camera is pretty cool. It shoots video up to 720p and features a myriad of options, including flash on/off, the same white balance options as the still camera, and four filters (black and white, sepia, negative, and solarize). The mic is pretty bad, and it has some issues with high motion action and settings where the lighting changes rapidly, but it will replace a Flip video camera pretty easily.

T-Mobile G2 - Hardware Impressions T-Mobile G2 - Performance, Battery Life, and HSPA+
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  • Trefugl - Thursday, October 7, 2010 - link

    He says that the phones should have 4GB but his only has 2GB pretty plainly...
    More than a few G2’s (including mine) have shipped with 2GB onboard as opposed to the 4GB that it should be. It sounds like a pretty simple assembly line mixup on HTC’s part, but it’s still odd to see so many production issues with an HTC device, regardless of how new it is.


    I for one don't think that it is just "a pretty simple assembly line mixup"... that's one huge problem if their inventory system and QA guys are so messed up that they let allow more than a few batches of products to leave with half the NAND intended. People's heads would be rolling at every company that I've worked for if that happened! Maybe it would be understandable for Engineering units and prototypes, but not for full scale production.
  • phoenix79 - Thursday, October 7, 2010 - link

    You seem to be missing something... They DO have a 4GB chip in them

    http://forum.xda-developers.com/showthread.php?t=7...

    Any google search will pop this up
  • Trefugl - Friday, October 8, 2010 - link

    Thanks for the link. Interesting that it's not showing up in the OS.

    Would have been nice if you could have given some more detail the first time instead of essentially linking to lmgtfy.com. Seemed like a blunt attack on the article without even giving some direction to those of us readers who don't feel like wasting 5+ mins googling for info on a product that we're not going to purchase (and I would have to do this for every product I see an article on as well...).
  • clarketelecom - Thursday, October 7, 2010 - link

    So, are you just interested in Physics or are you taking the class for engineering, material science etc.? Just wondering because I have a big interest in Physics, mainly theoretical and I'd like to make that interest more practical - is that a good textbook?

    Thanks.
  • designerfx - Thursday, October 7, 2010 - link

    Anand, I hope you realize that the nexus one does not perform better than the epic on anything.

    I suggest you run a lagfix and then re-run the benchmarks as not a single phone in the lineup, including the new iphone, will not beat a single samsung phone at that point of the new galaxy lineup.

    Likewise, the FPS are capped at 55 (rougly rounded to 56 in benchmarks). It's a known issue, and is the only reason the nexus had a higher benchmark score.

    The graphics core on the samsung galaxy phones is actually faster than even the iphone, by a substantial margin.
  • designerfx - Thursday, October 7, 2010 - link

    so either voodoo lagfix or ryanza, anything like that, and it's enough to put the samsung at the top of the charts.
  • zxc367 - Thursday, October 7, 2010 - link

    I hope you realize that it's not Anand writing this, its Vivek Gowri. Check the author next time. ;)
  • designerfx - Thursday, October 7, 2010 - link

    realized after the fact. why can't we edit our comments? zzz.
  • silverblue - Friday, October 8, 2010 - link

    It'd be nice to see all those devices in a head-to-head once they've all got Froyo installed. The Galaxy S phones are really being crippled by 2.1 in these tests.
  • TareX - Thursday, October 7, 2010 - link

    It's such a shame this phone has NO 2-WAY VIDEO CALLING in its future. My parents and friends live in a different continent and it would be nice to have the option to get in touch with them anytime, anywhere from a device that fits in my pocket.

    Also, I disagree with the author about the 3.7" sweetspot. I think the 4" size is the real sweetspot, with 4.3" being too big.

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