Final Words

It is really exciting to finally be able to run benchmarks on an Athlon 64 on a 64-bit XP Operating System, even if Windows XP 64-bit is just a Customer Preview right now.  When Anand attempted to run 64-bit benchmarks during the Athlon 64 launch about 4 months ago, only one of our 32-bit benchmarks would even run under XP64.  Things have progressed quite a bit since then.  We now have a 64-bit version of Sandra 2004, and all of our standard game benchmarks ran on XP64 except Aquamark 3.  While Winstone 2004 benches would not install, we expect that will be fixed in the near future.

The actual performance under Windows XP 64-bit Preview showed great promise, but it is still something of a mixed bag.  We were impressed that the CPU, Floating Point, and memory ALL showed performance improvement in XP64 compared to regular XP.  This promises that we will eventually see the performance improvements in applications that is potentially there in the move to 64-bit extensions.  We were also impressed with the 15%+ improvement in Media Encoding when running the same 32-bit encoding program under XP and XP64.  Performance of current 32-bit games under SP64, however, was below expectations.

Anand's 64-bit testing with Linux at launch showed we could expect a 10% to 20% increase in performance with a 64-bit OS for the Athlon 64.  Certainly we don't see anything in these early tests that would change that expectation when running 64-bit programs under Windows XP 64-bit.  However, there are still unanswered concerns about how current 32-bit software, in particular games, will run on the release version of Windows XP 64-bit.  Drivers and further optimizations will certainly improve and possibly remove this 20% performance penalty in gaming.  This is, after all, a preview version with immature drivers and almost no graphics support.  We have no doubt after this preview that 64-bit applications will run faster, but we really don't yet have an answer to the question of how existing 32-bit games will run.  We should have a better answer to this in the next few months.

Microsoft's last major preview release was Windows XP.  One of the things that public preview accomplished was to push manufacturers to quickly update their drivers for the new Operating System.  You will be frustrated searching for drivers to get the best performance from XP64 Preview, but the release of the free Preview version will speed up that process considerably.  Nothing seems to get action from manufacturers faster than consumers screaming for driver updates.  Perhaps that was Microsoft's plan, a very clever one, to push manufacturers into completing work on 64-bit drivers for the new Operating System.

If you enjoy the bleeding edge, then by all means give the public preview of Windows XP 64-bit a whirl.  We do suggest you use the caution of setting it up on a separate drive or installing your current OS as a multi-boot with XP64 preview.  In general we are impressed with the demonstrated potential of XP64, and we are anxious to see how far drivers and updates will take performance of current 32-bit games.

Media Encoding and Gaming Benchmarks
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  • Pumpkinierre - Monday, February 9, 2004 - link

    #30 they used an nvidia5950 with a released (but maybe not mature) 64bit driver for the tests. I suggested using 32bit drivers (#17) to see if the core of the OS was the problem but INTC(#18) kindly referred me to a post that shows that once the 32bit code goes into the WOW dlls its 64bit thereafter. So its difficult to isolate the problem, one way, as one post suggested, is lower the resolution and take the workload of the graphics card and perhaps use older games that are less video card dependent. If the difference between XP and Win64 result does'nt narrow with these settings then it is the OS core/WOW that is more likely at fault. From the large discrepancy in the older games Quake3 and Comanche4 results, I suspect it is not just the drivers at fault.

    The Lost Circuits post (#18) also indicated that Win64 handled 16bit apps. as well Sniper #28 but probably via a different module.
  • vedin - Sunday, February 8, 2004 - link

    Sniper, you have to take into account the fact that that was, unless I'm wrong, an almost generic Microsoft ATI driver, and NOT a 64bit driver from ATI...seeing as ATI has no such driver. Neither did the chipset maker for that matter, so the AGP "Bus" would lag a bit too. Heck, I'm surprised any of the games worked AT ALL. I expect to see no less than a 30% performance boost on ATI's first released 64bit driver, and I think it will actually BE in the neighboorhood of the exact defficit that we see now. After the second or third revision, I expect the games to get on average of 5-20% faster than they would with the newest 32bit drivers on 32bit Windows.

    Can you say, preview, beta copy?
  • dvinnen - Sunday, February 8, 2004 - link

    It's not emulation. All they did was add another layer for 32 bit code. While this will hender proformance, current code ges through so many layers as it is, it won't be that noticable. Certanly would not hender proformance to the tune of 50%
  • Sniper342 - Sunday, February 8, 2004 - link

    I think this article is promoting some misconceptions...

    When running 32 bit applications, like pretty much all current games, on the 64 bit edition of Windows XP, the 32 bit games will be running through a seperate subsystem, sort of like an emulation or compatability mode type thing. So that's probably why the games are running slower...

    The conclusion in this article regarding 64 bit gaming performance seems false, and the test doesn't seem very logical. To know the 64 bit gaming performance, a 64 bit build of THE GAME must be tested... The 64 bit operating system was only able to run the current games due to the compatability emulation-ish mode, so of course it's usually slower...

    Read Microst's FAQ for Windows XP 64 Bit edition:
    http://www.microsoft.com/windowsxp/64bit/evaluatio...

    "Q. Will my applications be faster on Windows XP 64-Bit Edition?"

    "Most 32-bit applications should continue to perform best on 32-bit versions of the Windows operating system."


    "Q. Will Windows XP 64-Bit Edition support 32-bit applications?

    A. A key feature of Windows XP 64-Bit Edition is its ability to run 32-bit Windows-based applications unmodified on the 64-bit platform. To enable this capability, Microsoft has added a new 32-bit subsystem to Windows XP 64-Bit Edition. This subsystem—Windows on Windows 64—provides the 32-bit Windows services needed for applications to run properly even if they are not 64-bit. (Note: This subsystem does not support 16-bit applications.)"
  • Wesley Fink - Sunday, February 8, 2004 - link

    DivXNetworks is a launch parther of AMD and the official site for Divx. They claim the 64-bit version of Dr. Divx leaves everything avaible in the dust. As soon as Dr. Divx 64 is released we will be publishing benchmarks.

    AMD included coupons for Dr. Divx 64 in the retail version of Athlon64 FX processors.
  • Visual - Sunday, February 8, 2004 - link

    ---- Wesley Fink wrote ----
    XP64 uses DirectX 64 and a Direct X 32-bit version. We were told there may be a problem with enabling DirectX 64 in this Preview Edition. We did run DXDiag for 64-bits and checked to make sure DX64 was enabled.
    ----
    well, i'd imagine that the 32bit apps use the 32bit directx anyway, so it doesnt matter if 64bit directx is enabled.


    you know what i think you should add to this article? i'd be curious to see SiSoft Sandra 2004 32bit version on the 64bit windows. that way we can get numbers for "Change 32bit to 64bit OS only" and "Change 32bit app to 64bit app".

    wow if that divx thing gets even better with 64bit app & codec then AMD be kings of the world!

    the article is good news, i like it!
  • sipc660 - Saturday, February 7, 2004 - link

    i'll save my money for a nice gigabyte mobo based on sis 756 and pci express 16x radeon (R423)
    of coarse some DDR2(if supported)

    by then (probably mid 2004) xp64 should be mature as well as drivers.
    then i'll ask these cocks if they still don't beleive the gaming power of 64 bit could not improve.

    remember
    they don't kill the rooster because he sings, but because he sings at the wrong time LOL

    so be "as sabirun"= means patient.

    wait and we will wait with you.....

    go amd
  • michael3333 - Saturday, February 7, 2004 - link

    Also, the Microsoft site specifically stated that this Windows will ONLY work on an Opteron/AMD64 based processor system. No mention of anything Intel. If this Windows will work on Intel Xeon CT than Intel will have to used licensed AMD 64 technology right? LOL
  • michael3333 - Saturday, February 7, 2004 - link

    drivers, drivers, drivers. 16 registers. AMD64 can run 32 bit inside 64bit but those 16 registers is what will speed things up. How does anyone say Prescott looks good based on a crappy driver run Preview version of a 64bit windoze using almost all 32bit tests? UH ok
  • tantryl - Saturday, February 7, 2004 - link

    Is it just me, or does it seem strange testing out the capabilities of a 64-bit processor and OS with 32 bit application benchmarks?